essential Archive

  • It's time for some housekeeping before the New Year!  We're going to revamp our code base with a new design, explain the water from Issue 4, add some sound effects and finish with a basic Heads Up Display (HUD).

    ISSUE 5: A New Hope

    It's time for some housekeeping before the New Year! We're going to revamp our code base with a new design, explain the water from Issue 4, add some sound effects and finish with a basic Heads Up Display (HUD).

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  • Add collisions.  Add gravity. Add explosions. Add water. Add camera tricks. Improve fog, lighting, sky. Issue 4, all done!

    ISSUE 4: What goes up…

    Add collisions. Add gravity. Add explosions. Add water. Add camera tricks. Improve fog, lighting, sky. Issue 4, all done!

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  • Welcome back!  In Issue 2 we will focus on getting your game's main character (player) into the world you created in Issue 1!

    ISSUE 2: All the world’s a stage

    Welcome back! In Issue 2 we will focus on getting your game's main character (player) into the world you created in Issue 1!

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  • In Issue 1 we will guide you through the creation of a Virtual World, the basis of your new game upon which everything else relies.  Ready?  Onwards...

    ISSUE 1: The one hour 3D world

    In Issue 1 we will guide you through the creation of a Virtual World, the basis of your new game upon which everything else relies. Ready? Onwards...

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