design Archive

  • Time to add some Artificial Intelligence!  We'll be giving the bad guys pursue, engage, flyby and flee behaviours.  How do we do this without all bad guys behaving identically?  Smoke and mirrors or a ghost in the machine...?

    ISSUE 7: Do you read me, HAL?

    Time to add some Artificial Intelligence! We'll be giving the bad guys pursue, engage, flyby and flee behaviours. How do we do this without all bad guys behaving identically? Smoke and mirrors or a ghost in the machine...?

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  • It's time for some housekeeping before the New Year!  We're going to revamp our code base with a new design, explain the water from Issue 4, add some sound effects and finish with a basic Heads Up Display (HUD).

    ISSUE 5: A New Hope

    It's time for some housekeeping before the New Year! We're going to revamp our code base with a new design, explain the water from Issue 4, add some sound effects and finish with a basic Heads Up Display (HUD).

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  • In Issue 1 we will guide you through the creation of a Virtual World, the basis of your new game upon which everything else relies.  Ready?  Onwards...

    ISSUE 1: The one hour 3D world

    In Issue 1 we will guide you through the creation of a Virtual World, the basis of your new game upon which everything else relies. Ready? Onwards...

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