"Hellfire Toyz - Liquid Cooling Systems for Computers
 
All Issues
  • Time to add some Artificial Intelligence!  We'll be giving the bad guys pursue, engage, flyby and flee behaviours.  How do we do this without all bad guys behaving identically?  Smoke and mirrors or a ghost in the machine...?

    ISSUE 7: Do you read me, HAL?

    Time to add some Artificial Intelligence! We’ll be giving the bad guys pursue, engage, flyby and flee behaviours. How do we do this without all bad guys behaving identically? Smoke and mirrors or a ghost in the machine…?

  • Add the bad guys!  Along the way we'll be doing a bit of audio editing, some image editing and some more neat tricks with inheritance.  To finish, we'll add some camera view toggling and a functional HUD RADAR!

    ISSUE 6: Know your Enemy

    Add the bad guys! Along the way we’ll be doing a bit of audio editing, some image editing and some more neat tricks with inheritance. To finish, we’ll add some camera view toggling and a functional HUD RADAR!

  • It's time for some housekeeping before the New Year!  We're going to revamp our code base with a new design, explain the water from Issue 4, add some sound effects and finish with a basic Heads Up Display (HUD).

    ISSUE 5: A New Hope

    It’s time for some housekeeping before the New Year! We’re going to revamp our code base with a new design, explain the water from Issue 4, add some sound effects and finish with a basic Heads Up Display (HUD).

  • Add collisions.  Add gravity. Add explosions. Add water. Add camera tricks. Improve fog, lighting, sky. Issue 4, all done!

    ISSUE 4: What goes up…

    Add collisions. Add gravity. Add explosions. Add water. Add camera tricks. Improve fog, lighting, sky. Issue 4, all done!

  • Welcome back!  In this issue you will learn how to add controls to your game to control the player along with adding a sky, some fog, some lighting and basic camera control.

    ISSUE 3: Lights, Action, Camera!

    Welcome back! In this issue you will learn how to add controls to your game to control the player along with adding a sky, some fog, some lighting and basic camera control.

  • Welcome back!  In Issue 2 we will focus on getting your game's main character (player) into the world you created in Issue 1!

    ISSUE 2: All the world’s a stage

    Welcome back! In Issue 2 we will focus on getting your game’s main character (player) into the world you created in Issue 1!

  • In Issue 1 we will guide you through the creation of a Virtual World, the basis of your new game upon which everything else relies.  Ready?  Onwards...

    ISSUE 1: The one hour 3D world

    In Issue 1 we will guide you through the creation of a Virtual World, the basis of your new game upon which everything else relies. Ready? Onwards…

Essential Reading
  • It's time for some housekeeping before the New Year!  We're going to revamp our code base with a new design, explain the water from Issue 4, add some sound effects and finish with a basic Heads Up Display (HUD).

    ISSUE 5: A New Hope

    It's time for some housekeeping before the New Year! We're going to revamp our code base with a new design, explain the water from Issue 4, add some sound effects and finish with a basic Heads Up Display (HUD).

    Continue Reading...

  • Add collisions.  Add gravity. Add explosions. Add water. Add camera tricks. Improve fog, lighting, sky. Issue 4, all done!

    ISSUE 4: What goes up…

    Add collisions. Add gravity. Add explosions. Add water. Add camera tricks. Improve fog, lighting, sky. Issue 4, all done!

    Continue Reading...

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