Tag: wav

ISSUE 7: Do you read me, HAL?

We’ll be giving the bad guys pursue, attack, flyby and flee behaviours. How do we do this without all of the bad guys behaving identically? If we’re not careful they will flock together and fall into synchronized movements. Worse, they could be predictable (not much fun for a game!). Artificial intelligence (AI) is an interesting subject. Is the solution smoke and mirrors or do we need to program something “intelligent”?

ISSUE 6: Know your Enemy

Time to add the bad guys! Along the way we’ll be doing a bit of audio editing, some image editing and some more neat tricks with inheritance. To finish, we’ll add some new cameras you can switch through while playing using the ‘tab’ key and also get the RADAR on the HUD working. First, the audio editing. In Issue 5 we provided an engine sound you could download for the game. Time to explain how we made it…

ISSUE 5: A New Hope

It’s time for some housekeeping before the New Year! We’re going to change the design of our code completely in this Issue to support us as we venture forwards in 2011. We’ll also take some time to explain the water we added in Issue 4 and add some sounds effects along with a basic HUD.