object oriented Archive

  • Add the bad guys!  Along the way we'll be doing a bit of audio editing, some image editing and some more neat tricks with inheritance.  To finish, we'll add some camera view toggling and a functional HUD RADAR!

    ISSUE 6: Know your Enemy

    Add the bad guys! Along the way we'll be doing a bit of audio editing, some image editing and some more neat tricks with inheritance. To finish, we'll add some camera view toggling and a functional HUD RADAR!

    Continue Reading...

  • It's time for some housekeeping before the New Year!  We're going to revamp our code base with a new design, explain the water from Issue 4, add some sound effects and finish with a basic Heads Up Display (HUD).

    ISSUE 5: A New Hope

    It's time for some housekeeping before the New Year! We're going to revamp our code base with a new design, explain the water from Issue 4, add some sound effects and finish with a basic Heads Up Display (HUD).

    Continue Reading...

  • Welcome back!  In Issue 2 we will focus on getting your game's main character (player) into the world you created in Issue 1!

    ISSUE 2: All the world’s a stage

    Welcome back! In Issue 2 we will focus on getting your game's main character (player) into the world you created in Issue 1!

    Continue Reading...