Tag: object oriented

ISSUE 6: Know your Enemy

Time to add the bad guys! Along the way we’ll be doing a bit of audio editing, some image editing and some more neat tricks with inheritance. To finish, we’ll add some new cameras you can switch through while playing using the ‘tab’ key and also get the RADAR on the HUD working. First, the audio editing. In Issue 5 we provided an engine sound you could download for the game. Time to explain how we made it…

ISSUE 5: A New Hope

It’s time for some housekeeping before the New Year! We’re going to change the design of our code completely in this Issue to support us as we venture forwards in 2011. We’ll also take some time to explain the water we added in Issue 4 and add some sounds effects along with a basic HUD.

ISSUE 2: All the World’s a Stage

In Issue 2 we will focus on getting your game’s main character (player) into the world you created in Issue 1!  In order to do this, we do need to cover some tricky concepts.  Issue 2 will be one of the most difficult issues for new developers but we encourage you to persevere, once you have understood the concepts in this Issue life will get easier!