
The shooter game from Volume 1 is progressing nicely!
We decided it was time to start thinking about Volume 2. This is your chance to influence what game we will write! Please select what you’d like to see in Volume 2 from the list below.
If you’d like to see a genre we have missed off the list, leave a comment on this page and we’ll add it to the poll if we feel it’s an option.







I think a Simulation/God Game or better known as a Real time strategy (RTS) game would be the key. If you did a shooter for your first game this is the next step because it will cover alot of the same stuff but go over it differently like path finding and camera controls. It also may impliment new things like fog of war, camera style and use, as well as have more gui based items. This would also allow you to show transistions and lots of others too while reinfgorcing what you did with the shooter game
Personally I would love to see a very simple game built from the ground up, like a complete level, where you could show the modeling and texturing in Blender through to exporting to Panda3D, to the Panda code and finally perhaps networking the game locally.
i need a lot of help, obviously I am trying to make a game(an rpg to be exact), my problem is that i cant seem to find any good ways to 3d humanoid figures(and a way to make the clotheing they wear), not counting all of the other stuff i want such as the ability to make the characters weapon change on command, so if anyone at the very least knows any good 3d thingies to make the character models(egg and jpg files) that would be very much appreciated, my problems are also compounded by the fact that i started programing last week. so if anyone can help me, i would very much appreciate it. Thx
Character creation is more 3D modeling that programming. We recommend http://www.blender.org/ for that – but be warned, it has quite a steep learning curve. Try: http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation
I voted for 3rd person adventure, but I’d be statisfied with FPS as well. Something that has more complex environment than a simple height map. I think an RTS game would need the same techniques (heightmap, HUD) as the game in Vol.1, and the only intresting part there (AI) is non Panda specific (and a very hard subject to be honest).
Of course making the environment for TPS/FPS is much harder. I think it’s impossible to do it without discussing some features of your 3d editor package (I hope you favour Blender).
Also I wonder why did you group RPG and strategy together, as RPGs are more like adventure games.
A RPG is more ‘create your own adventure’ than ‘storyboard adventure’. If you create your own adventure, strategy dictates.
Maybe some networking? There seems to be a lack of information on getting started on the web regarding creating multiplayer games.
I voted for Third Person Adventure but RPG, Platformer, FPS, or Beat em’ up would be fine too.
One request I have is a basic achievement system though. I’ve seen very few tutorials beyond storing a list of achievements and how to display when the player gets them. I’m more interested in a logical check system for non-grinding (kill X enemies) type achievements.
yo creo que una aventura en tercera persona enseñara bastante. Yo tengo pensado hacer una
pero todas las categorias estan bastante bien un saludo
but what would you like to in Volume 2 flatcoder ?
i think First Person Shooter is the king of all games
Cuando se publica el 2º volumen? estoy deseoso de que lo publiquen
So… that second issue…
…Sorry, it is coming, as per reply here: http://www.mygamefast.com/volume1/issue7/ ….
I would say 3rd person adventure or RPG.
please update