Tag: arcade shooter

ISSUE 9: A New Dawn

Welcome to Volume 2, the 3D Horror RPG. A far more involved game design relying on everything you learned in Volume 1, and more. If you remember, in Volume 1, Issue 1, we created a 3D world in an hour. We’re about to use equally clever tricks to generate a scary 3D House…

ISSUE 8: Let’s do the Time Warp!

It has been over 10 years since Issue 7! This is a real testament to the now 2 decade old Panda3D game engine. It’s still out there, still maintained, and all of the code in prior issues still works to this day! Lets crack on and complete our arcade shooter game.

ISSUE 7: Do you read me, HAL?

We’ll be giving the bad guys pursue, attack, flyby and flee behaviours. How do we do this without all of the bad guys behaving identically? If we’re not careful they will flock together and fall into synchronized movements. Worse, they could be predictable (not much fun for a game!). Artificial intelligence (AI) is an interesting subject. Is the solution smoke and mirrors or do we need to program something “intelligent”?