Tag: artificial intelligence

ISSUE 8: Let’s do the Time Warp!

It has been over 10 years since Issue 7! This is a real testament to the now 2 decade old Panda3D game engine. It’s still out there, still maintained, and all of the code in prior issues still works to this day! Lets crack on and complete our arcade shooter game.

ISSUE 7: Do you read me, HAL?

We’ll be giving the bad guys pursue, attack, flyby and flee behaviours. How do we do this without all of the bad guys behaving identically? If we’re not careful they will flock together and fall into synchronized movements. Worse, they could be predictable (not much fun for a game!). Artificial intelligence (AI) is an interesting subject. Is the solution smoke and mirrors or do we need to program something “intelligent”?

ISSUE 6: Know your Enemy

Time to add the bad guys! Along the way we’ll be doing a bit of audio editing, some image editing and some more neat tricks with inheritance. To finish, we’ll add some new cameras you can switch through while playing using the ‘tab’ key and also get the RADAR on the HUD working. First, the audio editing. In Issue 5 we provided an engine sound you could download for the game. Time to explain how we made it…