Tag: cross platform

ISSUE 9: A New Dawn

Welcome to Volume 2, the 3D Horror RPG. A far more involved game design relying on everything you learned in Volume 1, and more. If you remember, in Volume 1, Issue 1, we created a 3D world in an hour. We’re about to use equally clever tricks to generate a scary 3D House…

ISSUE 6: Know your Enemy

Time to add the bad guys! Along the way we’ll be doing a bit of audio editing, some image editing and some more neat tricks with inheritance. To finish, we’ll add some new cameras you can switch through while playing using the ‘tab’ key and also get the RADAR on the HUD working. First, the audio editing. In Issue 5 we provided an engine sound you could download for the game. Time to explain how we made it…

ISSUE 4: What goes up…

Issue 4 already? Time flies! In this one we’re going to do a bit of housekeeping. As a project grows you often need to refactor (rewrite) parts of your code to keep the code scalable and readable. Our approach is what you might consider ‘rapid application development’ (RAD). An alternative approach would have been to sit down and work out the whole game in advance – before writing any code – but the MGF aim is “results, fast” so the more traditional ‘waterfall’ approach is out the window! We want fun while we learn. You’ll also be adding collisions to your game, explosions, gravity, water effects and a bit of camera trickery. As promised in Issue 3 we will also explain and improve the fog, lighting and sky.