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To follow MGF you will need nothing more than PC literacy - you do not already need to be a programmer or IT professional! From there, start at Volume 1, Issue 1 or jump into a later Issue if you feel ready.
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programming Archive
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ISSUE 7: Do you read me, HAL?
Posted on February 28, 2011 | No CommentsTime to add some Artificial Intelligence! We'll be giving the bad guys pursue, engage, flyby and flee behaviours. How do we do this without all bad guys behaving identically? Smoke and mirrors or a ghost in the machine...? -
ISSUE 5: A New Hope
Posted on December 29, 2010 | No CommentsIt's time for some housekeeping before the New Year! We're going to revamp our code base with a new design, explain the water from Issue 4, add some sound effects and finish with a basic Heads Up Display (HUD). -
ISSUE 4: What goes up…
Posted on December 12, 2010 | No CommentsAdd collisions. Add gravity. Add explosions. Add water. Add camera tricks. Improve fog, lighting, sky. Issue 4, all done! -
ISSUE 3: Lights, Action, Camera!
Posted on November 24, 2010 | No CommentsWelcome back! In this issue you will learn how to add controls to your game to control the player along with adding a sky, some fog, some lighting and basic camera control. -
ISSUE 2: All the world’s a stage
Posted on November 10, 2010 | No CommentsWelcome back! In Issue 2 we will focus on getting your game's main character (player) into the world you created in Issue 1! -
ISSUE 1: The one hour 3D world
Posted on October 31, 2010 | No CommentsIn Issue 1 we will guide you through the creation of a Virtual World, the basis of your new game upon which everything else relies. Ready? Onwards...