game development Archive

  • Time to add some Artificial Intelligence!  We'll be giving the bad guys pursue, engage, flyby and flee behaviours.  How do we do this without all bad guys behaving identically?  Smoke and mirrors or a ghost in the machine...?

    ISSUE 7: Do you read me, HAL?

    Time to add some Artificial Intelligence! We'll be giving the bad guys pursue, engage, flyby and flee behaviours. How do we do this without all bad guys behaving identically? Smoke and mirrors or a ghost in the machine...?

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  • Welcome back!  In this issue you will learn how to add controls to your game to control the player along with adding a sky, some fog, some lighting and basic camera control.

    ISSUE 3: Lights, Action, Camera!

    Welcome back! In this issue you will learn how to add controls to your game to control the player along with adding a sky, some fog, some lighting and basic camera control.

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  • In Issue 1 we will guide you through the creation of a Virtual World, the basis of your new game upon which everything else relies.  Ready?  Onwards...

    ISSUE 1: The one hour 3D world

    In Issue 1 we will guide you through the creation of a Virtual World, the basis of your new game upon which everything else relies. Ready? Onwards...

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